Experienced 3D Artist with 5 years in hypercasual and casual games, product design, and AR/VR development. Proficient in Blender, Maya, ZBrush, and Unity, creating high-quality 3D models and animations. Successfully contributed to multiple game launches and immersive AR/VR experiences. Skilled in cross-functional collaboration, delivering projects on time and within budget. Passionate about transitioning to AAA game development to craft visually compelling and innovative game worlds
● Helped to make a game called Punch Machine i made all the assets and env
for the game
● I Helped train animators for some rhyme video projects.
● I did some Anamorphic & CGI advertisements for some Saudi clients.
● I was also leading a project for Metaverse here. Along with this, I was
responsible for training newly joined 3d artists for hypercasual and
casual games.
● In this duration, we have worked on over 160 Hyper casual games with
BooBoo games.
● Here we worked on major brands like Lenovo, Dell, Royal Enfiled,
Microsoft, and Mclare.
● I was responsible for the texturing of the models and lighting for
Android and IOS AR/VR.
● I was also responsible for the training of newly joined artists.
● Worked as a 3d artist here this was my first exposure to the Hypercasual
game industry.
● My responsibilities were to make assets, low poly characters and props
for the game texture it and maintain the quality of the work.
● Some of the hot games I worked on are Idle Human, Idle Car, and Chores
and Idle Transformation available on the Apple Store and App Store with
over 20 Million downloads together.
● I was Responsibilities were to make assets and props and sometimes
environment for AR/VR and texture them.
● I also worked on some sports products and furniture products for some
websites.