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Sourabh Sharma
Sourabh Sharma
Environment/Prop Artist
Banglore, India

Summary

Experienced 3D Artist with 5 years in hypercasual and casual games, product design, and AR/VR development. Proficient in Blender, Maya, ZBrush, and Unity, creating high-quality 3D models and animations. Successfully contributed to multiple game launches and immersive AR/VR experiences. Skilled in cross-functional collaboration, delivering projects on time and within budget. Passionate about transitioning to AAA game development to craft visually compelling and innovative game worlds

Skills

Rendering3D ModelingDigital SculptingHard Surface ModelingLightingProp ModelingTexturingWeapon ModelingPBR Texturingpost processing

Software proficiency

Maya
Maya
Blender
Blender
3ds Max
3ds Max
Mudbox
Mudbox
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Marmoset Toolbag
Marmoset Toolbag
Marvelous Designer
Marvelous Designer
xNormal
xNormal
Quixel Suite
Quixel Suite

Experience

  • 3D Lead Artist at Epsilon Creative
    Gurugram, IN
    September 2023 - November 2022

    ● Helped to make a game called Punch Machine i made all the assets and env

    for the game

    ● I Helped train animators for some rhyme video projects.

    ● I did some Anamorphic & CGI advertisements for some Saudi clients.

  • 3D Artist at Booboo Games
    Hydrabad, IN
    September 2022 - June 2023

    ● I was also leading a project for Metaverse here. Along with this, I was

    responsible for training newly joined 3d artists for hypercasual and

    casual games.

    ● In this duration, we have worked on over 160 Hyper casual games with

    BooBoo games.

  • 3d & Lighting Artist at HMX Media
    Pune, IN
    October 2020 - May 2022

    ● Here we worked on major brands like Lenovo, Dell, Royal Enfiled,

    Microsoft, and Mclare.

    ● I was responsible for the texturing of the models and lighting for

    Android and IOS AR/VR.

    ● I was also responsible for the training of newly joined artists.

  • Junior 3D Artist at Gameanax
    Ahemdabad, IN
    July 2019 - June 2020

    ● Worked as a 3d artist here this was my first exposure to the Hypercasual

    game industry.

    ● My responsibilities were to make assets, low poly characters and props

    for the game texture it and maintain the quality of the work.

    ● Some of the hot games I worked on are Idle Human, Idle Car, and Chores

    and Idle Transformation available on the Apple Store and App Store with

    over 20 Million downloads together.

  • 3D Artist at Altegic Technologies
    Bangalore, IN
    September 2018 - March 2019

    ● I was Responsibilities were to make assets and props and sometimes

    environment for AR/VR and texture them.

    ● I also worked on some sports products and furniture products for some

    websites.